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Question by g-pereira · Aug 30, 2015 at 02:58 AM · saveloadbinary

Save Transform and other Information into Binary File

Hello everyone,

I need some help with something, I am quite new to the saving system but I used this tutorial to create a Save-Load system between scenes.

http://unity3d.com/pt/learn/tutorials/modules/beginner/live-training-archive/persistence-data-saving-loading

It works fine, it loads the information I want such as Health, Points and so on, and the UI properly updates because it's directly linked to those values.

To clearly explain, I transition through a door, and when I transition back, I am back at the original spawn point, even though I have a spawn point right before the door. When the player hits that spawn point, it is properly assigned.

However I lose that information when I transition to the other scene, because I don't know how to store a Transform with that script. How do I save that spawn point into the file?

public void Save() { BinaryFormatter bf = new BinaryFormatter (); FileStream file = File.Create (Application.persistentDataPath + "/playerInfo.dat");

     PlayerData data = new PlayerData ();
     MutagenControlScript dataMutagens = new MutagenControlScript ();

     //save health and hunger
     data.Health = Player.GetComponent<PlayerDataModel>().PlayerHealth;
     data.Hunger = Player.GetComponent<PlayerDataModel>().PlayerHunger;

     bf.Serialize (file, data);
     file.Close ();
 }

[Serializable] class PlayerData { public float Hunger; public float Health; public float Experience; public float Level; public float SkillPoints; }

Thank you .

Gonçalo P.

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