Reset SkinnedMesh pose

I’ve a Skinned Mesh with some bone objects, which are transformed, so they deform the SkinnedMesh. Now I want to reset the pose to the original state by code. Is that possible?
I’ve found Mesh.bindposes may help, but I’m not sure on that and how to do it.
Is there a way to reset the pose?

I finally found the solution and posted it in this thread.