• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Darkcape101 · Sep 01, 2015 at 08:44 PM · scripting problemscript.script error

My gameobject keeps leaving the screen

i dont really know what is going on with my code, i dont get errors or anything and yet the gameobject keeps going out of bounds even though i set ymin and ymax. the game is similiar to pong and i am trying to make the player not leave the screen. the game is 2d so i opted out of using z and i didnt really need to clamp the x values because the player does not have the option to move on the x axis

 public float yMin, yMax;
     void Update () 
     {
         if (Input.GetKey (KeyCode.W)) {
             transform.Translate (Vector3.up * Time.deltaTime * 10);
         }
         if (Input.GetKey (KeyCode.S)) {
             transform.Translate (Vector3.down * Time.deltaTime * 10);
 
         }
         Vector3 temp = GetComponent<Rigidbody> ().position;
         temp.y = Mathf.Clamp (GetComponent<Rigidbody> ().position.y, yMin, yMax);
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How do i make my enemies face the player? 2D 0 Answers

Object reference not set to instance for my timer and my text 0 Answers

Error CS0177 - "GameManager does not contain a definition for 'GetPlayer' PLEASE HELP! 0 Answers

When call the instances of prefab, got the NullReferenceException warnings while the code functioned properly 1 Answer

Can someone please help me find out what wrong with my code. 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges