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Question by SilentSin · Sep 01, 2015 at 03:42 AM · animationcrossfade

Is it possible to CrossFade into an animation while you are already CrossFading out of it?

I have an attack animation that can be used repeatedly, but when the player does so while the animation is still fading back into idle, the new animation never starts, so the player attacks once then stands idle instead of performing a second attack.

I also have a defend animation that the player can hold for as long as they want, and if they release it while still fading out of idle, it never starts fading back into defend.

I think I could duplicate every animation state and use the copy when the first is already active, but that's a terrible solution to what I expect is a fairly common problem. Does anyone know of a better solution?

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