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Question by divyansh87 · Sep 01, 2015 at 11:31 AM · androidtexturematerialperformanceoptimization

same material for different texture ? to increase performance

hi ! i am making a game for android ! the game is very simple and all the objects in my game is a cube (just like minecraft ) . but when i tested it on android ,the fps dropped to 30-40 . i noticed that it lags when the camera renders objects having different materials on them ! is there a way by which i can make a single material for all objects but make them have different texture ?? please help : )

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avatar image Mikilo · Sep 01, 2015 at 11:32 AM 0
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It is called atlas. $$anonymous$$any textures merged in one. Throw in a material. End of the job.

avatar image divyansh87 · Sep 01, 2015 at 11:35 AM 0
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@$$anonymous$$ikilo how can i achive that ( atlas) ? please tell me !!!!

avatar image Mikilo · Sep 01, 2015 at 11:42 AM 0
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Sorry, I just know the technique, I actually never had to use it. Look on Google, you will find your answer. Good luck in your mission!

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Answer by Nickyj · Sep 01, 2015 at 11:49 AM

merge all your textures in single sprite sheet using unity's sprite packer. than you can reference texture in your game object from this sheet. aur you can use third party sprite builder tools and than import it to unity. voila!!! problem solved.

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