• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by HQF · Sep 01, 2015 at 06:05 PM · scripting problem

2 scripts with same names on 1 GameObject - how compare variables of them?

So, i got 2 scripts that attached to my GameObject. Both scripts has same names (Controller), difference is just in value of string variable - Name.

what should i do to get all scripts with name "Conroller" attached to my GameObject and check each value of variable Name of them

i tried:

         MonoBehaviour[] eventScripts = other.GetComponents<Event>();
         foreach (MonoBehaviour eventScript in eventScripts) {
             Debug.Log (eventScript.EventName);
             
         }

Where: "Event" - name of my scripts (there is 2 scripts Event on gameObject) "EventName" - variable that i need to check

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Mikilo · Sep 01, 2015 at 06:12 PM

Hello.

In your loop just feed a list.

         Event[]    eventScripts = this.GetComponents<Event>();
         List<Event> list = new List<Event>();
         foreach (Event eventScript in eventScripts)
         {
             Debug.Log(eventScript.EventName);
             if (eventScript.EventName == "Conroller") // Strange name x)
                 list.Add(eventScript);
         }
Comment
Add comment · Show 11 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image HQF · Sep 01, 2015 at 06:25 PM 1
Share

Thx man! I lol'd by your comment)) yeah, it was mistake in word))

avatar image Mikilo · Sep 01, 2015 at 06:25 PM 1
Share

Was that seriously what you were looking for? XD

avatar image HQF · Sep 01, 2015 at 06:29 PM 0
Share

Hmm i gotta problem - i cant just call eventScript.EventName

Result is error

avatar image Mikilo · Sep 01, 2015 at 06:31 PM 0
Share

Obvious you can't, eventScript is a $$anonymous$$onoBehaviour and there is no EventName in there.

You meant List right?

avatar image HQF · Sep 01, 2015 at 06:53 PM 1
Share

Thx man! its works!

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

After exporting my project from my PC to my laptop the physics of my game work differently. 1 Answer

How to set animator cullingMode from script? 1 Answer

Script problem 1 Answer

Resources.LoadAll Generates Cast exception Error 2 Answers

Server side c# scripts loads at runtime 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges