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Question by gtotoy · Sep 01, 2015 at 06:04 PM · performanceprofiler

Profiler spikes of Loading.LoadFileHeaders inside Animator.Update in the Unity Editor

alt text

When I open Unity Editor and start playing scenes with GameObjects w$$anonymous$$ch use Animator I get spikes from Animator.Update -> Dirty Scene Objects -> Loading.ReadObject -> Loading.LoadFileHeaders. And it is almost impossible to play, but the curious t$$anonymous$$ng is that those spikes eventually disappear w$$anonymous$$le I continue playing the scene for a long time. And the spikes are not present in builds.

I wonder if somebody knows what could be the cause of calling to Animator.Update -> Dirty Scene Objects -> Loading.ReadObject -> Loading.LoadFileHeaders.

screenshot-2015-09-01-100613.png (148.4 kB)
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avatar image etig · Nov 15, 2015 at 10:01 AM 0
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did you solved it?

avatar image gtotoy · Nov 17, 2015 at 12:52 PM 0
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No and I reported it like a bug, but no answer yet.

avatar image etig gtotoy · Nov 30, 2015 at 05:56 PM 0
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any update?

avatar image TruffelsAndOranges · Jan 17, 2016 at 08:42 AM 0
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I have the same problem. Really terrible. This only seems to happen the first time a specific animation is run though.

Can you link your bug issue so I can write a comment there too?

avatar image dasm30 · Jul 23, 2016 at 08:35 PM 0
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same issue here

avatar image lukicamukica · Oct 23, 2016 at 08:48 AM 0
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Have the same issue, can't really solve it..

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Answer by Kastenessen · Jul 12, 2017 at 07:30 AM

Try enabling read/write on all of your animations.... might work.

Nope its not that, disable write defaults on all of your animators, that's the one.

Not sure what to do. I have same problem, its breaking my project.

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Answer by Leunam · Jul 25, 2017 at 10:51 AM

T$$anonymous$$s could be related to missing components or missing links on your animations, prefabs, etc... There are some bugs also related to t$$anonymous$$s:

912597 904652

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