How can i convert a mesh that is a terrain created in blender to a unity3D terrain without allowing unity to smooth out the terrain? i need it to be just as i exported it out of blender.
Here is a example.
The ball on the right is what my mesh looks like (I want it like that).
And the ball on the left is what my mesh looks like after it is converted into a terrain.
http://www.sketchypictures.com/media/2012/07/circles.jpg