• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tatsumi-Kun · Sep 06, 2015 at 12:39 PM · animationscripting problemanimatoranimator controllermovement script

Character Animator controller/movement

Character Animator controller/movement I have a character that i want to move with animation in the animator control but it seems the character not moving and also the idle seems to freeze after it play. and i am getting this error.

UnityEngine.Animator' does not contain a definition for GetCurrentAnimatorStateInfonimatorStateInfo' and no extension method GetCurrentAnimatorStateInfonimatorStateInfo' of type `UnityEngine.Animator' could be found (are you missing a using directive or an assembly reference?)

and also this UnityException: Tag: gameController is not defined. PlayerMovement.Awake () (at Assets/Scripts/PlayerMovement.cs:16)

this is the scripts. HashsIDs

 using UnityEngine; using System.Collections;
 
 public class HashIDs : MonoBehaviour
  { public int dyingState; 
 public int deadBool; 
 public int locomotionState; 
 public int speedFloat;
  public int ReloadingBool; 
 public int FiringBool; 
 public int playerInsigthBool; 
 public int shotfloat; 
 public int aimWeightfloat;
  public int angularSpeedFloat; 
 public int openBool; 
 public int ReloadState;
 
 
 
  void Awake() 
  {
      dyingState = Animator.StringToHash ("Base Layer.Dying");
      deadBool = Animator.StringToHash ("Dead");
      locomotionState = Animator.StringToHash("Base Layer.locomotion");
      ReloadState = Animator.StringToHash("Reloading.Reload");
      speedFloat = Animator.StringToHash("Speed");
      ReloadingBool = Animator.StringToHash("Reloading");
      FiringBool = Animator.StringToHash ("Firing");
      playerInsigthBool = Animator.StringToHash("PlayerInSight");
      shotfloat = Animator.StringToHash("Shot");
      aimWeightfloat = Animator.StringToHash ("AngularSpeed");
      openBool = Animator.StringToHash ("Open");
  }
 }

and the player movement scripts

 using UnityEngine; using System.Collections;
 
 public class PlayerMovement : MonoBehaviour { public AudioClip FiringClip; public float turnSmoothing = 15f; public float speedDampTime = 0.1f;
 
  private Animator anim;
  private HashIDs hash;
  void Awake() 
  {
      anim = GetComponent<Animator> ();
      hash = GameObject.FindGameObjectWithTag("gameController").GetComponent<HashIDs>();
      anim.SetLayerWeight(1, 1f);
  }
      
  void FixedUpdate() 
  {
      float h = Input.GetAxis ("Horizontal");
      float v = Input.GetAxis ("Vertical");
      bool Firing = Input.GetButton("Firing");
      MovementManagement(h, v, Firing);
  }
  void Update()
  {
      bool Firing = Input.GetButton("Attract");
      anim.SetBool (hash.FiringBool, Firing);
      AudioManagement (Firing);
  }
  void MovementManagement(float horizontal, float vertical, bool Firing)
  {
      anim.SetBool(hash.FiringBool, Firing);
      if (horizontal != 0f || vertical != 0f) 
      {
          Rotating (horizontal, vertical);
          anim.SetFloat (hash.speedFloat, 2.8f, speedDampTime, Time.deltaTime);
      } 
      else 
      {
          anim.SetFloat (hash.speedFloat, 0f);
      }
  }
  void Rotating(float horizontal, float vertical)
  {
      Vector3 targetDirection = new Vector3(horizontal, 0f, vertical);
      Quaternion targetRotation = Quaternion.LookRotation(targetDirection, Vector3.up);
      Quaternion newRotation = Quaternion.Lerp(GetComponent<Rigidbody>().rotation, targetRotation, turnSmoothing * Time.deltaTime);
      GetComponent<Rigidbody>().MoveRotation (newRotation);
  }
  void AudioManagement(bool firing)
  {
      if(anim.GetCurrentAnimatorStateInfo(0).nameHash == hash.locomotionState) 
      { 
          if (!GetComponent<AudioSource>().isPlaying)
          {
              GetComponent<AudioSource>().Play ();
          }
      } 
      else 
      {
          GetComponent<AudioSource>().Stop();
      }
      if (firing) 
      {
          AudioSource.PlayClipAtPoint(FiringClip, transform.position);
      }
  }
  
 }

i don't know what's wrong i really need your helping i am working on this game for while unity3d keep blocking my question and my i just want to know if some thing wrong with my scripts or the animator controller you seems when i put speed to 1.0 on parameter character seems to be moving on it own

here some image of my animator controller i don't really know how to control the animator with scripts that the problem. http://imgh.us/Capture_4909.png http://imgh.us/Capture1_83.png

http://imgh.us/Capture3_40.png

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Eudaimonium · Sep 06, 2015 at 09:41 PM

Those are errors from the script compiler.

First: Put your code in seperate Code section, use the "101 010" button near text editor field and input your code there, not in plain text.

Because of that, I can barely read what's happening in your code, but apparently you have a typo, somewhere you are using: GetCurrentAnimatorStateInfonimatorStateInfo, when it really should be:

GetCurrentAnimatorStateInfo

Please fix your code formatting so we can actually read your code, so we can help you with this other undefined tag thing.

Also, this is all quite elementary, these are basically typos in code which do not compile. How exactly are you "working on this game for a while"?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tatsumi-Kun · Nov 17, 2015 at 01:00 PM 0
Share

Dude i am being working on this game now for months now i having problem with enemy Ai the movement with the nav mesh agent and sight, health and patrol and shooting my character

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

2 problems with new animation / animator,2 problems with animation 0 Answers

Strange index < m_IntCount error using unity2D 4 Answers

Help with animator controllers 1 Answer

Animator and Scripting problems. Help !! 1 Answer

Is there a new retargetting system for the animation in 5.5? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges