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Question by SimplyZak · Sep 06, 2015 at 07:06 PM · prefabs

Instantiate Prefab At Position?

I'm trying to instantiate a prefab at the location of an enemy when it dies, but it instantiates the prefab in the original position it was created in, I'm currently using GameObject healthOrb = (GameObject)Instantiate (Resources.Load ("HealthOrb")); How can I get this to be placed at the location of the game object this is attacked to?

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Answer by ransomink · Sep 06, 2015 at 10:21 PM

You can do:

 GameObject healthOrb = Instantiate(Resources.Load("HealthOrb"), "Place position here", "Place rotation here") as GameObject;

or

 GameObject healthOrb         = Instantiate(Resources.Load("HealthOrb")) as GameObject;
 healthOrb.transform.position = "Place position here";
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avatar image SimplyZak · Sep 07, 2015 at 12:21 PM 0
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Thank you!

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Answer by hexagonius · Sep 06, 2015 at 08:26 PM

Instantiate exists with more than one parameter. put a comma after HealthOrb") there comes the position.

OR

change the position of the transform I'd the newly instantiated healthOrb on a new line

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