• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by rdgorodrigo · Sep 08, 2015 at 09:12 AM · collectiblecollectible-game-objects

Object Collecting & Points on UI

I want to track the collected object's on the UI, so far I managed to do it by changing the public int to static, but when I change the scene the number remains the same. I just want to make a proper reference to the public int score so that it tracks correctly. Thanks!

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class Trofeos : MonoBehaviour {
 
 
     public int score;
     Text texto;
     GameObject HUD;
     Animator anim;
     public AudioSource sounds;
     public AudioClip truinfo;
 
     
     void Start(){
         anim = GetComponent<Animator> ();
         sounds = GetComponent<AudioSource>();
         HUD = GameObject.FindGameObjectWithTag ("Trofeos");
         texto = HUD.GetComponentInChildren <Text> ();
         score = 0;
 
     }
 
     void Update(){
 
 
         texto.text = ("Trophies" + score + "/5");
 
 
 
     }
 
 
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject)
         {
         anim.SetTrigger ("Fade");
         sounds.PlayOneShot(truinfo,1.0F);
         score += 1;
         
     }
 }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Player (Rigid Body) not collecting/picking up GameObject (Cube) 0 Answers

how do i keep object destroyed after reloding scene ?? 1 Answer

Why won't the coin disappear when the player collides with it? 1 Answer

Collecting specific number of specific items to win a game 0 Answers

How can I add a score system to my vaccine? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges