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Question by MaeL0000 · Sep 09, 2015 at 09:38 AM · cameravrcanvashud

HUD wont show with Cardboard

So I have a Canvas that holds all my HUD elements. If I set it to "Screen Space - Overlay" it works but obviously it prints it on all of the screen. Since I'm using Cardboard I need it to render in both eyes. I tried doing this by setting the Render Mode to "Screen Space - Camera" but that makes it so nothing shows at all, not even if I put Event Camera to Main Camera Left/Right. What's going on?

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avatar image IHackedDeath · Sep 09, 2015 at 11:24 AM 0
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Hi $$anonymous$$aeL0000,

I am sorry but I am not entirely sure on what you are asking?

If you could give a few more details or an example of what you are wanting to do then I would be more then happy to assist :)

$$anonymous$$ind Regards,

IHackedDeath.

avatar image MaeL0000 IHackedDeath · Sep 18, 2015 at 08:14 AM 0
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I am using the Google Cardboard SD$$anonymous$$ for Unity. I made the HUD for my cardboard game using Screen Space - Overlay (that's the effect that I want, a "visor HUD" effect) but it doesn't show at all. When I disable the Cardboard stuff and just use a standard main camera, it shows perfectly. I currently did a workaround for this by using World Space as render mode and putting the Canvas under the $$anonymous$$ain Camera node under Head. But when you move your head around the HUD stays in place obviously so this will not do.

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