• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by kebabisdabest · Sep 08, 2015 at 09:52 PM · c#2dprefabsscoring

How can i get a scoring system?

Hi.

I'm making my first game and its almost done. it just needs a scoring system. I have spent hours trying to find a tutorial but i just can't get it to work.

My goal is to make it so every time i kill an enemy (using prefabs) i would score a point and it would add 1 to the counter that is on the screen.

Thank you in advance.

ps. I'm using C#

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Positive7 · Sep 08, 2015 at 10:25 PM

You didn't provide much information about your game or some code so here's a dirty example :

  1. Test Scene setup Attach

  2. ScoreManager.cs to a new GameObject

  3. Attach EnemyScript.cs to a cube

  4. Press Play Click 10 times with left mouse

Enemy gameObject should be Destroyed and Score should be set to 1

ScoreManager.cs

 using UnityEngine;
 
 public class ScoreManager : MonoBehaviour {
 
     public static int Score;
     public int _score { 
         get 
         { 
             return Score; 
         } 
         set
         {
             Score = value;
         }
     }
     
     void OnGUI(){
         GUILayout.Label ("Score : " + _score.ToString());
     }
 }

EnemyScript.cs

 using UnityEngine;
 
 public class EnemyScript : MonoBehaviour {
     
     static int Health = 10;
     
     void Update () {
         if (Input.GetMouseButtonDown (0)) {
             Health -= 1;
         }
 
         if(Health <= 0){
             ScoreManager.Score += 1;
             Destroy(gameObject);
         }
     }
 }


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to instantiate prefabs at certain times? 1 Answer

2D collision not being detected? 1 Answer

Unity 2D Touch drag specific Object 0 Answers

Can not use properties of rigitbody2d 1 Answer

Help with spawning Prefabs that go towards a player 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges