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Question by joseaguirre · Sep 08, 2015 at 06:14 PM · coroutineupdateyieldwaitforsecondscannot

Load Level when dead for 1 second

This code gives me the Update() Cannot be a courotine......how do i fix this?

 var numberTimesDead:int = 0;
 
 var timesCanDie:int = 1;
 
 function Update() {
 
     if(numberTimesDead == timesCanDie){
 
         yield WaitForSeconds(1);
          Application.LoadLevel(0);
 
       }
 
 }

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Answer by MakakWasTaken · Sep 08, 2015 at 06:25 PM

 var numberTimesDead:int = 0;
  var timesCanDie:int = 1;
  
  function Update() {
        if(numberTimesDead == timesCanDie) {
             Coro();
        }
  }

 public var b : bool = false;
 
 public function Coro() {
     if (!b) {
         b = true;
         yield WaitForSeconds(1);
         Application.LoadLevel(0);
     }
 }

This should do the trick, I must admit it has been some time since I programmed in unityscript. As far as I remember you should have to call the coroutine with StartCoroutine as in C#, but if the above doesn't work it should be

StartCoroutine("Coro");

instead of

Coro();

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Answer by Erdroy · Sep 08, 2015 at 06:22 PM

It should be sth. Like this:
In Update func.

      if(numberTimesDead == timesCanDie)
      {
        StartCoroutine(LoadNewLevel(0));
      }
             
     function LoadNewLevel (index : int) 
     {
       yield WaitForSeconds(1);
       Application.LoadLevel(index);
     }

And... It should now work.

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