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Question by Tageos · Sep 09, 2015 at 12:26 AM · c#camera-movement

Make camera follow x-position of a gameobject

HellO!

I am trying to write a script for the main camera that makes the main camera follow a gameobjects x-postion. This is what i have:

 using UnityEngine;
 using System.Collections;
 
 public class SmoothCamera2D1 : MonoBehaviour {
 
     private Transform camFollow;
     private GameObject Player;
     public Vector3 camPos;
     public Vector3 thisPos;
     private float camPosX;
     private float thisPosX;
 
     void Start () {
                 
         camFollow = GameObject.FindGameObjectWithTag ("CamFollowPoint").transform;
         Player = GameObject.FindGameObjectWithTag ("Player");
         camPos = camFollow.position;
         thisPos = this.gameObject.transform.position;
         thisPosX = thisPos.x;
         camPosX = camPos.x;
     
         }
     
     void Update () {    
 
         thisPosX = camPosX;
         
         if (Player.transform.position.y > -1.5f)
         {
 
             
         }
         
     }
 }


Nothing happens though, the camera is still, while "camFollow" still moves. Anyone now what i am doing wrong? thisPosX = camPosX, seems pretty logical to me and i dont now why nothing happens. I appretiate all input on this!

Thank you!

//Taegos

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Answer by Positive7 · Sep 09, 2015 at 12:36 AM

 void Update () {    
         camPos = Camera.main.transform.position;
         thisPos = this.gameObject.transform.position;
         Camera.main.transform.position = new Vector3 (thisPos.x, camPos.y, camPos.z);
     }
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