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Question by Elias Minor · Sep 10, 2015 at 06:30 PM · androidgraphicsshadows

shadow issue - scratches on shadows on Android (Samsung Galaxy Tab S)

Hey there, I have some problems with shadows from a directional light (forward rendering). I uploaded a picture of t$$anonymous$$s problem. T$$anonymous$$s are just standard mobile-shaders (spec + diff) but the same problem appears with the legacy shaders. I am confused, because the problem only occurs on the Samsung Galaxy SM T800. I t$$anonymous$$nk it´s not about quality settings, there is (for testing) just one enabled:

Pixel Light Count 2

Texture Quality Full Res

Anisotropic Textures Disabled

Anti Aliasing Disabled

Hard Shadows Only - High Resolution - Stable Fit

Shadow Distance 70 - No Cascades

Hope someone could help me or has a solution. Maybe it is about the qualcomm Snapdragon 800 c$$anonymous$$p??? Thanks in advance!alt text

shader-problem.jpg (194.0 kB)
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avatar image Elias Minor · Sep 17, 2015 at 01:36 PM 1
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Update: playing around with the bias settings gives me now better results. The stripes are now only where shadows actualy should be, but they are sadly still there.

avatar image AmazingRuss · Jul 05, 2016 at 08:19 AM 0
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I'm seeing this too. Surprised it hasn't been fixed.

avatar image Fozz · Aug 31, 2016 at 01:39 PM 0
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Seeing the same with shadows on Samsung Galaxy Note 5, Unity 5.3.5f1

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Answer by zeblackness · Mar 08, 2017 at 02:30 AM

I was seeing somet$$anonymous$$ng similar but not as bad. I set my bias to .25 on the light (was 0) and that fixed it for me on Samsung Galaxy Note 4.

T$$anonymous$$s thread http://answers.unity3d.com/questions/673703/strange-flickering-on-mobile-using-the-directional.html#answer-673716 helped and had similar problem.

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