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Question by awplays49 · Sep 10, 2015 at 05:53 PM · texturenormal map

What do I have to do to assign a normal map, glossy map, and texture map to the same character after FBX export from blender?

I applied a normal map, texture map, and glossy map to the character. How do I prepare it for export, and what do I do once it's in my game so it still has all those maps? Do I assign 3 materials?

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avatar image awplays49 · Sep 10, 2015 at 06:05 PM 0
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Also, my normal map looks like this now. alt text

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Answer by Suddoha · Sep 10, 2015 at 06:09 PM

The physically based standard shader already provides various slots for many kinds of textures, pretty much all that you usually need. Just open up the material and click on the small circles. The ones you need are albedo, normal map and probably the metallic one.

I marked the small circles in the screenshot:

alt text


unbenannt.png (21.4 kB)
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avatar image awplays49 · Sep 10, 2015 at 06:28 PM 0
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Thanks for the help. I will accept your answer. But first, can you check my new screenshot in the post? I added the normal map, and this happens ^

avatar image awplays49 · Sep 10, 2015 at 07:21 PM 0
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Are you still there?

avatar image Suddoha · Sep 10, 2015 at 07:51 PM 0
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There's no screenshot, at least i can't see it.

avatar image awplays49 · Sep 10, 2015 at 08:43 PM 0
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It was the grayscale being on. Thanks!

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