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Question by isteffy · Sep 11, 2015 at 04:54 PM · fontguilayoutguistylefontsguilabel

How to load font into variable

I have .ttf font called Kubasta that put into Assets > font folder. I call it like t$$anonymous$$s, but get an error.

  void OnGUI() {
     GUIStyle myStyle = new GUIStyle();
     myStyle.font = kubasta;
     GUI.Label(new Rect(10,10, 100, 30), "Hello World!", myStyle);
     if (!kubasta) {
         Debug.LogError("No font found, assign one in the inspector.");
         return;
     }
  }

I've tried calling it by it's file name Kubasta.ttf, Kubasta, and kubasta but i get the error, 'Debug.LogError("No font found, assign one in the inspector.");' in it's current context.

What's going on?

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avatar image gjf · Sep 11, 2015 at 04:52 PM 0
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you probably need to add a GUIText component and reference the font from that. take a look here

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