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Question by DuckWare Games · Sep 12, 2015 at 09:24 AM · randomscreenspawningrandom.rangecoordinates

Random spawn on screen

Hello everyone, I am trying to create a 2d game where objects are spawned in screen. I achieved it by using a random number using Random.range. Unfortunately there is an object in the middle of screen where i want the spawned object not to collide. How can i achieve this? Sry for silly question! Thanks in advance!

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Answer by Polymo · Sep 12, 2015 at 10:21 AM

you could either do it in a while loop where you check with physics2d overlapsphere for example, but that could lead to an infinite loop if theres not space left. Or you can pregenerate a 2dimensional array of positions that span the whole screen, offset each of them by a small random amount and check this array for valid positions; modifications could be skipping indices into this array by a certain amount (wrapping at end) and stopping after a certain number of checks.

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avatar image DuckWare Games · Sep 12, 2015 at 03:40 PM 0
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The second one is a pretty good idea! I'll try it out and i'll answear as soon as i achieve it.

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