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Question by Joana15 · Sep 12, 2015 at 05:49 PM · c#androidunity 5vuforiaaugmented-reality

dynamically changing texture of an object

I'm trying to make a GUI button that provides me change the texture of a GameObject... Any ideas?

I tried to use this code, but somehow when I click on button the sphere turns white, no texture...

 using UnityEngine;
 using System.Collections;
 
 namespace Vuforia
 {
     public class GUI_Button : MonoBehaviour 
     {
         GameObject Pokeball;
         Texture3D texture = (Texture3D) Resources.Load ("Resources/clouds1024");
 
         private void OnGUI() 
         {
             if (GUI.Button (new Rect (5, 15, 100, 25), "Pokebola")) {
                 Pokeball = GameObject.Find("Pokeball");
 
                 Pokeball.GetComponent<Renderer>().material.mainTexture = texture;
             
             }
         }
     }
 }
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avatar image hexagonius · Sep 12, 2015 at 10:19 PM 0
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Texture2D, not 3D?

avatar image Joana15 hexagonius · Sep 14, 2015 at 06:19 PM 0
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I've already have changed this, when I click the button the sphere still coming white

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Answer by Positive7 · Sep 14, 2015 at 06:30 PM

Resources.Load already looking inside Resources folder so your Texture was null (unless you've another Resources folder inside Resources)

     GameObject Pokeball;
     Texture2D texture;
     void Start(){
         texture = (Texture2D) Resources.Load ("clouds1024");
             Pokeball = GameObject.Find("Pokeball");
     }
         private void OnGUI() 
         {
             if (GUI.Button (new Rect (5, 15, 100, 25), "Pokebola")) {
                 
                 Pokeball.GetComponent<Renderer>().material.mainTexture = texture;
                 
             }
         }
     }
 
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avatar image Joana15 · Sep 14, 2015 at 06:33 PM 0
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Thanksss!!!

avatar image Sigmac13 · Aug 18, 2017 at 07:18 AM 0
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Thank you!!

avatar image EvanCheddar · Jun 10, 2018 at 04:11 PM 0
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nice thank you

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