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Question by J0rdy · Sep 12, 2015 at 10:16 AM · textureunity 5.2mipmaps

[Unity 5.2] Black textures in Android build

After updating to Unity 5.2 all my textures are black when I export the project for Android. The game-view on my pc works perfect. How is that possible?

I tried changing the Texture Type for all textures from 'Texture' to 'Advanced' and I disabled Mip Maps and then the textures are visible again. But they are not exactly the same (different lightning, a little bit darker, etc.) as they were in the latest 5.1 version. Is this a bug in the Android export?

Thank you very much!

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Answer by araz01 · Dec 24, 2016 at 11:54 PM

have you tried: "HI! i FIXED this, it happening a day ago, and i found the solution, when building the game, set the texture compression : etc1 (default) but before that, make sure all your textures (or the ones that are black), click the texture, once selected, select android and override the setting, then select the format from whatever it is (usually compression) change it to true colour and apply. then build and run the black texture will be as intended. hope i was clear lol, just found this :p :D good luck guys!"

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