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Question by dougbello · Sep 14, 2015 at 10:03 AM · c#unity adsplaymakerunity 5.2cs0618

unity ads playmaker - review

Hello comunity,

I have some playmaker commands for unity ads but they are obsolete.

this one is UnityAds_Initialize.cs

     using UnityEngine;
     using System.Collections.Generic;
     using UnityEngine.Advertisements;
     using HutongGames.PlayMaker;
     
     namespace HutongGames.PlayMaker.Actions
 {
         [ActionCategory("UnityAds")]
         [Tooltip("Initializes UnityAds, this must be called before any other UnityAds Actions")]    
         public class UnityAds_Initialize : FsmStateAction
         {
             [RequiredField]
             public FsmString GameId;
             public bool adTestMode;
             public bool adPrecache;
     
     
             public override void Reset()
             {
                 adTestMode = false;
                 adPrecache = false;
             }
             public override void OnEnter()
                 {
                 #if UNITY_IOS || UNITY_ANDROID
                     Advertisement.Initialize (GameId.Value,adTestMode);
                     Advertisement.allowPrecache = (adPrecache);
                 #endif
                 Finish();
                 }
     
     
         }
     }


And the other file is:

 using UnityEngine;
 using System.Collections.Generic;
 using UnityEngine.Advertisements;
 using HutongGames.PlayMaker;
 
 namespace HutongGames.PlayMaker.Actions
 {
     [ActionCategory("UnityAds")]
     [Tooltip("Checks to see if a Unity advert is availible")]
     public class UnityAds_ShowAd : FsmStateAction
     {
         public bool usePlacementID;
         public FsmString adPlacementID;
         public bool pauseEngineWhileAd;
         public FsmEvent adUnavailableEvent;
         public FsmEvent adResultCompleted;
         public FsmEvent adResultFailed;
         public FsmEvent adResultSkipped;
 
         public override void Reset()
         {
             usePlacementID = false;
             pauseEngineWhileAd = false;
         }
 
         public void HandleShowResult (ShowResult result)
         {
             switch (result)
             {
             case ShowResult.Finished:
                 Fsm.Event(adResultCompleted);
                 break;
             case ShowResult.Skipped:
                 Fsm.Event(adResultSkipped);
                 break;
             case ShowResult.Failed:
                 Fsm.Event(adResultFailed);
                 break;
             }
         }
     
         public override void OnEnter()
         {
             #if UNITY_IOS || UNITY_ANDROID
             bool adAvailable = Advertisement.isReady();
             if(adAvailable)
             {
                 if (pauseEngineWhileAd)
                 {
                     if (usePlacementID)
                     {
                         Advertisement.Show(adPlacementID.Value, new ShowOptions {pause = true, resultCallback = HandleShowResult});
                     } else {
                         Advertisement.Show(null, new ShowOptions {pause = true, resultCallback = HandleShowResult});
                     }
                 } else {
                     if (usePlacementID)
                     {
                         Advertisement.Show(adPlacementID.Value, new ShowOptions {resultCallback = HandleShowResult});
                     } else {
                         Advertisement.Show(null, new ShowOptions {resultCallback = HandleShowResult});
                     }
                 }
             }
             else 
             {
                 Fsm.Event(adUnavailableEvent);
             }
             #endif
 
             Finish();
         }
     }
 
 }

The erros unity is giving me are:

Assets/PlayMaker/Actions/UnityAds/UnityAds_Initialize.cs(27,47): warning CS0618: UnityEngine.Advertisements.Advertisement.allowPrecache' is obsolete: Advertisement.allowPrecache is no longer supported and does nothing'

Assets/PlayMaker/Actions/UnityAds/UnityAds_ShowAd.cs(46,58): warning CS0618: UnityEngine.Advertisements.Advertisement.isReady(string)' is obsolete: Use Advertisement.IsReady method instead'

Assets/PlayMaker/Actions/UnityAds/UnityAds_ShowAd.cs(53,106): warning CS0618: UnityEngine.Advertisements.ShowOptions.pause' is obsolete: ShowOptions.pause is no longer supported and does nothing, video ads will always pause the game'

Assets/PlayMaker/Actions/UnityAds/UnityAds_ShowAd.cs(55,91): warning CS0618: UnityEngine.Advertisements.ShowOptions.pause' is obsolete: ShowOptions.pause is no longer supported and does nothing, video ads will always pause the game' Assets/scripts/controle ads.cs(26,35): warning CS0618: UnityEngine.Advertisements.Advertisement.isReady(string)' is obsolete: Use Advertisement.IsReady method instead'

I can not code a single line so I was hoping someone could help me fixing this new commands on this script I have.

Can anyone help?

Thanks

Doug.

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avatar image Graham-Dunnett ♦♦ · Sep 13, 2015 at 09:32 AM 0
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You might want to reformat your scripts to make them readable.

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