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Question by Zanyblax · Sep 13, 2015 at 09:33 AM · c#unity 5scriptingbasicsnoobcollection

What is wrong with my script?

I am trying to create a list, and when an object is collected (in this case a bottle) a tick appears next to it.

This is the script that I currently have (c#)

 using UnityEngine;
 using UnityEngine.UI;
 
 public class tick_1_script : MonoBehaviour {
     public RawImage tick;
     public GameObject bottle
 
     // Use this for initialization
     void Start () {
     bottle.enabled = true
     tick.enabled = false
     }
 
     void Update () {
         bottle.enabled = false
         tick.enabled = true
     }
 }


If you can help me, please do as I need it as soon as possible...

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avatar image Zanyblax · Sep 13, 2015 at 12:21 AM 0
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I have updated the script to

 using UnityEngine;
 using UnityEngine.UI;
 
 public class tick_1_script : $$anonymous$$onoBehaviour {
 
     public RawImage tick;
     public GameObject bottle
 
 }
     void Start () 
     
     {
     if (bottle.active = true)
     tick.SetActive(false)
     }
 
     void Update () 
     
     {
         bottle.active = false
         tick.SetActive(true)
 
 
     }
 
 }


but now it is just giving me a bunch of parsing errors:

  1. unexpected symbol '}' in class struct or interface member declaration

  2. unxpected symbol '}'

  3. and parsing error

If you could tell me why this is that would be awesome, Thanks!

avatar image Suddoha Zanyblax · Sep 13, 2015 at 09:39 AM 0
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Delete the first } (just below your variables).

And it should read if(bottle.activeSelf == true), which is the same as if(bottle.activeSelf). GameObject.active is deprecated.

Besides that, there's nothing close to a list in your script. So noone will be able to help you.

avatar image Zanyblax Suddoha · Sep 13, 2015 at 10:14 AM 0
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Thanks! The list is GUI text...

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