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Question by Razouille · Sep 14, 2015 at 05:41 PM · rigidbodynetworkingnetworkrigidbody2d

[Networking] Sync child rigidbodies

Hi everyone,

I started to implement the networking system in my project, but i don't know how i can handle child rigidbodies. The NetworkTransform component only manages the parent object of the prefab. Actually the 5.2 update adds a "NetworkTransformChild" component but only sync transform position and rotation, no physic.

Here is my prefab hierarchy :

-Parent Object : no component, just here to regroup the 2 childrens

--Body : contains a rigidbody with box collider, and the main script

--Feet : contains a rigidbody with box collider and a spring joint connected to the Body

Does anyone know how i can handle all my rigidbodies in order to have good sync of the entire object ? Or do i have to wait another Unity update, hoping they will do that ?

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avatar image DeeCeptor · Nov 26, 2015 at 08:14 AM 0
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I'm in the same boat. Would be interested in knowing if there's an answer for this.

avatar image unity_U4rY6T_9hPhqdQ · Jun 19, 2018 at 02:45 PM 0
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Did you find any solution for this?

avatar image ppiotrsz109 · Jun 19, 2018 at 03:44 PM 0
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So you need synchronize two, identical gameobjects with rigidbody?

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