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Question by majidnasiri · Sep 18, 2015 at 12:30 PM · unity 4.6guistyleguiskin2d arraygui.box

GUI 2D Array

Hi, I want to create a grid of gui boxes (or labels) and control the properties of each box or label. I defined :

 public GUIStyle[,] st=null;

and in Start() I have:

 st = new GUIStyle[rows,columns];
 for (int i=0;i<rows;i++){
             for (int j=0;j<columns;j++){
                 stocksValue[i,j]=rnd.Next(1,10000);
                 st[i,j]=new GUIStyle();
                 st[i,j].fontSize=50;
 
             }
         }

and in OnGui() I have:

 for (int i=0; i<rows; i++) {
   for (int j=0; j<columns; j++) {
     GUI.Label (new Rect (boxWidth*j, boxHeight*i, boxWidth, boxHeight), new GUIContent (""+conTstr[i,j]),st[i,j]);
    }
 }


now, I need your help for adding border on box and I want to change background color of each box by code (based on random number e.g. if rnd < 10 background box color=red)

Thanks

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Answer by sys12 · Sep 18, 2015 at 12:51 PM

You can do both by utilizing the GUIStyle values.

http://docs.unity3d.com/ScriptReference/GUIStyle-border.html

You can make a texture with border and use it as the background of your image .

For example, the background colors:

 style.normal.background = MakeTex(2, 2, new Color(0.75f, 0.75f, 0.75f))

 public Texture2D MakeTex(int width, int height, Color col)
 {
     Color[] pix = new Color[width * height];
     for (int i = 0; i < pix.Length; ++i)
     {
         pix[i] = col;
     }
     Texture2D result = new Texture2D(width, height);
     result.SetPixels(pix);
     result.Apply();
     return result;
 }

The example texture doesn't have any borders.

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