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Question by The_Awesome_One · Sep 16, 2015 at 11:04 PM · c#unity 5movementrigidbodyjumping

Issues Getting my GameObject to both Move Forward and Jump properly.

I'm having an issue where my gameObject barely jumps at all. I think it has something to do with moveDirection. I tried doing an p.AddForce(moveDirection * Time.DeltaTime) which lets the GameObject jump properly but won't move.

using UnityEngine; using System.Collections;

public class Controller : MonoBehaviour {

 public float jumpHeight = 8f;
 public Rigidbody p;

 public float speed = 1;
 public float runSpeed = 3;
 public Vector3 moveDirection = Vector3.zero;

 // Use this for initialization
 void Start () {
     p = GetComponent<Rigidbody> ();
     p.velocity = Vector3.zero;
 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetKeyDown (KeyCode.Space)) {
         p.AddForce(new Vector3(0, jumpHeight, 0), ForceMode.Impulse);
     }

     Move ();

 }

 void Move (){
     if(Input.GetKey(KeyCode.D))
     {
         transform.Rotate(Vector3.up, Mathf.Clamp(180f * Time.deltaTime, 0f, 360f));
     }
     if(Input.GetKey(KeyCode.A))
     {
         transform.Rotate(Vector3.up, -Mathf.Clamp(180f * Time.deltaTime, 0f, 360f));
     }
     
     moveDirection = new Vector3(Input.GetAxis("Horizontal"),0,Input.GetAxis("Vertical"));
     moveDirection = transform.TransformDirection(moveDirection);
     
     if(Input.GetKey(KeyCode.LeftShift))
     {
         moveDirection *= runSpeed;

     }
     else
     {
         moveDirection *= speed;
     }

     p.velocity = moveDirection;
 }

}

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avatar image The_Awesome_One · Sep 17, 2015 at 09:41 PM 0
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Also when p.velocity = moveDirection is commented out, the gameObject can not move.

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