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Question by alextex · Sep 20, 2015 at 05:41 PM · projectile

shooting a projectile

hi so I've been searching for the answer to this problem for about 2 hours, I have this

 public Vector3 speed = new Vector3(10, 10, 10);
 public Vector3 direction = new Vector3(-1, 0, 0);

     void Update(){
 if(Input.GetKey(KeyCode.T) && levitating == true){
     movement = new Vector3(
         speed.x * direction.x,
         speed.y * direction.y,
         speed.z * direction.z);
         levitating = false;
     }

when I press "T", the projectile instantiate from another script attached to my player , but the projectile always goes straight to the y axis, is there a way to make it move to a line from my player

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Answer by rrcsapp · Jan 29, 2019 at 05:06 AM

Hey, this is too late. but anyone who is looking for projectile trajectory motion implementation should check this tutorial.

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