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Question by asc3nsion · Sep 19, 2015 at 11:39 PM · editor-scriptinganimator controllerblend tree

How to set the Blend Tree parameter range in code?

I am creating an editor script that dynamically builds a Layer in a selected Animator Controller from a main directory and States inside the Layer from the sub-directories. Each created State contains a Blend Tree populated with the animation files in the directory.

I need to be able to set the Blend Tree parameter range equal to the number of files in the directory. Can't seem to find a way to access the parameter range thru code. Only seems accessible thru the editor.

If anyone knows a way to do this, you get mad awesome points!

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avatar image scifresh · Jul 14, 2019 at 10:18 AM 0
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@asc3nsion did you find a way to do this ?

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Answer by devotionsolutions · Sep 29, 2016 at 06:32 PM

I've asked something similar some days ago. Check the response I've received here: https://forum.unity3d.com/threads/blend-tree-code-example.431985/

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