Hi!
I only really post here if I’m really desperate (spoiler alert - I am)
I’ll get straight to the point - I’m using a lot of “Input.GetButton” things but I want them to be ignored if the player is typing in an InputField
I don’t know much about the new UI, I tried fiddling with the “IsHighlighted” thingy, the EventSystem’s “currentSelected” but I didn’t accomplish much. I want to ask if there’s an easy way to know if the player’s typing in an InputField.
Thanks in advance