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Question by pea · Sep 21, 2015 at 09:35 AM · touchtouch controlsswipegesturesgesture

Swipe gestures: responsiveness vs. stability

My game features 4-directional swipe controls to control a character. In a quest to make the controls feel responsive I'm detecting swipe gestures with a really short minimum distance.

For the most part, t$$anonymous$$s is great. It allows for fast, minimal swipes. However it also increases the amount of accidental swipes, because let's face it: we all have sausage fingers at times.

I can come up with the following solutions, but I'm wondering if there may be others that I haven't thought of.

1. Strike the right balance between responsive and stable

I.e. increase the minimal swipe distance until there's less errors without sacrificing responsiveness too much. I can't seem to find a good value, though. It's seemingly either responsive and error-prone or unresponsive. Also, t$$anonymous$$s really depends on personal preference. Hence a second possible solution:

2. Allow players to change the responsiveness of the controls

I'm not a huge fan of t$$anonymous$$s and I'd rather find a universally great-feeling control scheme. But I guess it's an option.

Finally, I accept that the answer to t$$anonymous$$s question may end up being that t$$anonymous$$s is an inherent feature/flaw of swipe gestures.

Thank you_!_ :')

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avatar image robdupre · May 17, 2016 at 10:03 PM 0
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Hey!

Having the same issue, have got a very simple swipe control scheme but struggling with the fine adjustment. Did you get any further? Also have you considered how the game runs on larger screens and if you should scale by screen size?

Cheers

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