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Question by tdebock · Sep 21, 2015 at 07:55 PM · touchtouch controlstouchscreen

iOS touch delay?

Hi,

I'm new to unity, but a veteran in Xcode and 2D games.

I built my first game project in Unity wit$$anonymous$$n hours, and compiled it under Xcode to my iPhone 6.

I have 1 touch mechanic in the test game .. if the user is touc$$anonymous$$ng the screen.. move the Gameobject upwards, otherwise let gravity pull it down (simple flap bird stuff)

In the simulation I use a space key in the OnGIU() method:

if (Input.GetKey(KeyCode.Space)) { // GetComponent().velocity = new Vector2(speed,0); GetComponent().AddForce(jumpForce); }

in iOS I use touch:

if (Input.touchCount > 0) { rising = true; } else { rising = false; }

where the BOOL 'rising' will add the same jumpForce upwards as the space key in the Update() method.

The problem is when I run the game on the simulation with the space key.. the object moves flawlessly.. however when i build to iOS and run on my phone, there is a delay between any touch event and when unity handles it.

Any quick info for a new timer would be crucial right now,

thanks!

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