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Question by Stephane-Imbert · Sep 23, 2015 at 03:42 PM · iossplash-screensplash screenunity 5.2splash

iOS splash screen issue in Unity 5.2

Hi all,

We just upgraded to Unity 5.2 and ran into an issue with the new splash screen support for iOS. We want a logo on a white background for all splash screens.

If we use the default setting, despite matching the exact sizes that Unity is asking for, our splash screens are now pixelated when they weren't before the upgrade.

If we use the "Image and background (relative size)" and set the background color to white, the borders of the screen on device are set to white but place where the logo will go starts black and then cross-fades to our logo which looks pretty terrible.

Is there a reason why the Background Color is not applied to the entire screen? Is there a way to disable the logo fade?

We are seeing this on iOS9 (haven't tested other OS yet)

Thanks.

Stephane

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avatar image Desoxi · Nov 11, 2016 at 09:52 AM 0
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We recently had size and scaling issues too and our solution was to change the import settings of the file this this:

alt text

I cant say why this worked for us but maybe it will help you guys too. Splash size is 1920x1080.

splash-settings.png (52.9 kB)

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Answer by Carl201010 · Nov 03, 2016 at 02:20 PM

I'm running 5.4.2p2 and this would appear to be an issue still. It was working before, now it seems not to be. I'm testing on a few devices, but in particular an iPad mini retina and an iPhone 6+. I have a single BG image which is 1920 x 1080 for both aspect ratios (sort of 'video safe' outside of the 4x3 content area) and an identical start screen with a couple of buttons. On the iPad this works perfectly, the splash screen shows and then the start screen loads, which gives the appearance of the buttons popping on. The fact that Unity/iOS is cropping the 16x9 pixel-perfectly to achieve this is encouraging. It all goes wrong on the iPhone though, which is odd given it has the same aspect ratio. I am building for iOS 9. on the 6+, the launch screen is fine but the splash screen is like a microdot in the middle of the screen. I'm setting the splash image in player settings only. For both iPad and iPhone I'm setting launch screen type to image and background relative size - great for iPad, not so much for iPhone. I confirm I've read the thread referenced by @Meltdown (cheers!) and sworn at the iPhone. A lot. One other thing; I'm not sure this was as broken as it is before iOS 10.1? I'm now running Xcode 8.1 and the issue seems to coincide with installing this - although this could be spurious. Actually @Kanojo I'll also build for iOS8 and see if the problem persists. Sorry, this was long and rambling in the vain hope that some detail might strike a chord with someone.

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Answer by Carl201010 · Nov 03, 2016 at 02:21 PM

@Kanojo not convinced this is an iOS 9 issue now; I've tested builds for 8 & 9 on multiple devices (iPhones: 5, 5c and 6+, iPads, mini-retina and the larger Pro) with a range of different versions of iOS, and as far as I can see the common thread is that 4x3 works, 16x9 does not. Is anyone else seeing this?

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Answer by Erikoinen · Feb 15, 2018 at 04:21 PM

I've ran into this issue now with Unity 2017.3.1p1, still seems to happen.

Any workarounds? Would really like to use the relative size -option.

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