• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Sloand · Sep 25, 2015 at 02:35 PM · 2dtouchprefab-instancedestroy-clones

Destroying 2D clones on touch

So I have this game where it continually instantiates objects. When you touch on one of them only that one should get destroyed. I want just one of them to be destroyed. Is this possible? thx.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hellium · Sep 24, 2015 at 07:23 AM 0
Share

Question not clear.

What may touch them ? Finger of the user (on mobile) ? Other object ?

Give details please, and the code you've tried so far

avatar image Sloand · Sep 24, 2015 at 12:55 PM 0
Share

The finger.

avatar image Sloand · Sep 24, 2015 at 12:56 PM 0
Share

using UnityEngine; using System.Collections;

public class touch : $$anonymous$$onoBehaviour {

 void Update()
 {
     for (int i = 0; i < Input.touchCount; ++i) {
         if (Input.GetTouch(i).phase == TouchPhase.Began) {
             RaycastHit2D hitInfo = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.GetTouch(i).position), Vector2.zero);
             // RaycastHit2D can be either true or null, but has an implicit conversion to bool, so we can use it like this
             if(hitInfo)
             {
                 Destroy(gameObject);
                 // Here you can check hitInfo to see which collider has been hit, and act appropriately.
             }
         }
     }
     if (Input.Get$$anonymous$$ouseButtonDown (0)) {
         Destroy(gameObject);
     }
 }

}

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Object jumping between the touch 0 Answers

[MOBILE 2D] Make touch.deltaposition consistent across all devices 1 Answer

2D game touch to move 0 Answers

Error : The second touch should not work at all. How do I fix this error?,Error: The second touch should not work at all. How do I fix this error? 0 Answers

Error CS1026: Unexpected symbol ;, expecting ) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges