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Question by lloladin · Sep 24, 2015 at 07:49 AM · c#unity 5networking

Unity Networking API Public functions

so im lost on how to call the functions in the unity NetWorkLobbyManager i found this by peeking into the code

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 public class NetWorkLobbyManager : NetworkLobbyManager 
 { 
 public virtual void OnLobbyClientEnter() 
     { 
       Debug.Log("A player has joined the lobby");
     }
  }


but since it dosent do anything im pretty much lost on how to call the Networking OnSomething Functions any help is greatly apreciated

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Answer by lloladin · Sep 24, 2015 at 08:23 AM

found this while looking at random questions :D public override void OnLobbyClientEnter() { StartScreen.gameObject.SetActive(false); lobbyPlayerParrent.gameObject.SetActive(true); } apparently i have to use Override instead of virtual Source http://answers.unity3d.com/questions/1040297/onclientconnect-isnt-called-in-networkmanager.html

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