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Question by JellyRoger · Sep 28, 2015 at 06:37 AM · directiongameobjectstransform.rotate

transform.Rotate changed direction problem

Hi,

I'm moving a gameObject with transform.Rotate to two points and two directions sequentially... The first move run fine , but the second dont go to the right direction . Seems like the gameObject mix the first and the seconds direction.

How I do this moviment or how I reset rotation angle without change position/look location?

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Answer by JellyRoger · Oct 09, 2015 at 02:10 PM

Well... I solve my problem.

I create a GameObject to be a parent of my rotate object and rotate this. After I change to another temp parent and reset gameobject transform.rotation... Rotation dont spread if you only change the parent. :D

if you need use N rotation try this, use a parent to move, move you child to tempParent and reset your main parent rotation:

Code ahead:

             if( fracComplete >= 1 )
             {
                 this.state     = GameStates.stopped;
                 
                 var angle : Vector3  = this.transform.localEulerAngles;
                 
                 angle.x = Mathf.Round( angle.x / 90 ) * 90;
                 angle.y = Mathf.Round (angle.y / 90 ) * 90;
                 angle.z = Mathf.Round( angle.z / 90 ) * 90;
                 
                 this.transform.localEulerAngles = angle;
                 
                 face1.transform.parent = tmpCube.transform;
                 face2.transform.parent = tmpCube.transform;
                 face3.transform.parent = tmpCube.transform;
                 face4.transform.parent = tmpCube.transform;
                 face5.transform.parent = tmpCube.transform;
                 face6.transform.parent = tmpCube.transform;
                 
                 angle = this.transform.localEulerAngles;
                 
                 angle.x = 0;
                 angle.y = 0;
                 angle.z = 0;
                 
                 this.transform.localEulerAngles = angle;
                             
                 face1.transform.parent = this.transform;
                 face2.transform.parent = this.transform;
                 face3.transform.parent = this.transform;
                 face4.transform.parent = this.transform;
                 face5.transform.parent = this.transform;
                 face6.transform.parent = this.transform;            
             } 
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