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Question by Genocider · Sep 28, 2015 at 06:37 AM · inputbuildgetmousebuttondowninput.getmousebuttondown

Input.GetMouseButtonDown not working in Play mode

Hi! I don't know why Input.GetMouseButtonDown(0) not working in Play mode, but if i build&run - it's works good.

Why? This is my code:

 using UnityEngine;
  using System.Collections;
  
  public class Spawner : MonoBehaviour {
      public static Spawner Instance { get; private set; }
      public GameObject area;
      public GameObject enemy;
      public GameObject player;
      public float scaleX, scaleY, startPoint, minY, maxY;
      public bool gameRunning;
      public float enemyDefaultSize = 0.2F;
  
      void Awake() {
          gameRunning = true;
          Instance = this;
      }
  
      void Start () {
          scaleX = area.transform.localScale.x;
          scaleY = area.transform.localScale.y;
          startPoint = scaleX / 2;
          minY = (-area.transform.localScale.y / 2)+0.2F;
          maxY = (area.transform.localScale.y / 2)-0.2F;
          CallEnemy ();
          spawnPlayer ();
      }
  
      void spawnPlayer(Vector3 pos = default(Vector3)) {
          float spawnPlayerPoint = (scaleX / 2)/2;
          float startY = Random.Range (minY, maxY);
          player.GetComponent<Player> ().damage = 20;
          player.GetComponent<Player> ().fireDelaySet = 1.0F;
          if(pos == Vector3.zero) Instantiate (player, new Vector3(-spawnPlayerPoint, startY, -1), Quaternion.identity);
          else Instantiate (player, new Vector3(pos.x, pos.y, -1), Quaternion.identity);
      }
  
      public void CallEnemy() {
          float startY = Random.Range (minY, maxY);
          Instantiate (enemy, new Vector3(startPoint, startY, -1), Quaternion.identity);
          enemy.name = "Bot";
      }
      
  
      void Update () {
          if (gameRunning) {
              Debug.Log ("Test message");
              if (Input.GetMouseButtonDown (0)) {
                  Debug.Log ("Clicked!");
                  spawnPlayer (); //Work in Build&Play, but not in Editor(Play mode)
              }
          }
      }
  } 
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