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Question by Vecna · Sep 28, 2015 at 06:39 AM · animationanti-aliasinglinear

How to implement this custom SMAA script? Linear/Deferred

I'm not so new to unity but haven't done much in regards to this https://github.com/iryoku/smaa

How would I implement something like this? I read the doc but it's way over my head.

I'm using off coarse Linear and Deferred rendering and need good anti-aliasing for VR otherwise it's basically unusable.

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