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This question was closed Sep 29, 2015 at 03:56 AM by macrod for the following reason:

The question is answered, right answer was accepted

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Question by macrod · Sep 29, 2015 at 03:35 AM · shaderlab

ShaderLab: Queue tag: about Skybox

How do I understand this statement?

http://docs.unity3d.com/Manual/SL-SubShaderTags.html

"Skyboxes are drawn in between all opaque and all transparent objects."

Shouldn't skybox be drawn before all opaque objects?


OK, I see: https://www.opengl.org/wiki/Skybox "For best performance, it is recommended to take advantage of early-z. So, you should render everything in your scene first, then render the cubemap."

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