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Question by JamToak · Sep 29, 2015 at 06:07 PM · iosbugiphonesplash-screenunity 5.2

Splashscreen problem on iOS

alt text

The iPad shows for a few seconds this screen and then continues to the Unity Splashscreen. Is there any way to resolve this ? This is really a big problem as an app like this probably won't be accepted by the AppStore.

I don't know if it is normal or not, but the logo animation isn't shown.

Is there a way to switch from the animated logo to a static unity personal splashscreen ? -- because I think that's what's causing this problem.

Thank you!

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avatar image Addyarb · Oct 01, 2015 at 03:18 AM 0
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I seriously doubt a loading screen would affect your chances of getting accepted to the AppStore - especially if it's just a few seconds, and it's Apple's loading icon. What is the exported size of your game? Are you testing an actual package or running it on the Unity app?

avatar image JamToak · Oct 01, 2015 at 10:34 AM 0
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@Addyarb I'm installing it directly on the device using Xcode. Apple has strict Guidelines, but even if it does get accepted its not a good thing for a paid game and it will take away a lot from the quality perception of a user. $$anonymous$$y app is 110mb. Is there anything I must change or do in xcode ? I forgot to say: the logo is not animated (i don't know if thats normal on iOS). Btw. Thank you for replying !

avatar image JamToak · Oct 01, 2015 at 05:45 PM 0
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@Addyarb Also notice the black boarder at the right-- the blue background doesn't cover the full screen.

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