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Question by gunespedastrian · Oct 02, 2015 at 01:52 PM · framerateculling

[Low FPS] Culling %99 in Profiler

Im working my game about 2 years. Now its finished but I have really big issue. FPS usually 6-7 in game. I can't solve the problem. I deleted shadows, deleted trees, deleted all things but culling keeps %99 in Profiler.

First I disabled Occlusion Culling in camera. And I wrote a script with

 camera.useOcclusionCulling = false;

And It doesn't work.. Please help.. Why I have this problem?

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avatar image meat5000 ♦ · Oct 02, 2015 at 03:15 PM 0
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Is that 6-7 fps in actual build?

If its in editor, is your scene view still visible?

avatar image Jessespike · Oct 02, 2015 at 03:53 PM 0
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Occlusion culling is a feature that disables rendering of objects when they are not currently seen by the camera because they are obscured (occluded) by other objects.

So, even with occlusion culling set off. Objects that are outside of the camera frustum will still be culled. You might get better performance if you deactivate objects that are faraway, this will save Unity from culling them in real-time.

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Answer by SamTheT · Oct 02, 2015 at 03:49 PM

are you sure've optimized the game? are you sure that your PC is powerful enough to run the game?

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