• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by areFranz · Oct 04, 2015 at 04:53 PM · c#soundclick to movelegacyanimation

Click to move C# with animations and sounds

HI, I'm making a little fantasy game in which tha player moves around on a plane (ground) targeted by a clik (right click). I used the script of Unify Community "Click to Move C#". My problem is that the model has legacy animations, so when i set the animation start to "idle" and when i insert in:

             if (destinationDistance < .5f) {
                 moveSpeed = 0;
 
             } else if (destinationDistance > .5f) {
                 moveSpeed = 3;
             }

the call to the aniamation with:

 GetComponentInChilldren <Animation> ().CrossFade ("idle");

 GetComponentInChilldren <Animation> ().CrossFade ("walk");

respectively in the first and in the second if statement all is ok but i have other two animation that don't play: "attack_combo " and "death". I'va tried to add those lines to the script to make the attack function:

 if (Input.GetMouseButton (0)) {
 Attack ();
 GetComponentInChildren <Animation> ().Play ("attack_combo");
 }
 

But the attack animation don't play.. I've tried GetMouseButtonDown and GetMouseButtonUp... With one of these animation plays only if i keep pressed the button... Finally I have some clips to play like footsteps and attack sfx. I use a SoundManager like the o ne on the Unity tutorial, but with the line of code:

 SoundManager.instance.PlaySingle (footstepsSfx);

placed in the destinationDIstance if statement the, sound play and loops after the translation is finished. And the line:

 SoundManager.instance.PlaySingle(attackSfx);

placed in the Input.GetButton (0) don't make any sound... Any idea?

Comment

People who like this

0 Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MadDevil · Oct 05, 2015 at 06:57 AM 0
Share

@areFranz

try using navmesh system for moving around on click and play animations with help of mecanim controller.

0 Replies

  • Sort: 

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Separate setting music volume and sfx in one scene 0 Answers

How to stop sound on trigger exit? 1 Answer

how to pass an audio clip to an audio source using c# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges