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Question by Deadshot1994 · Oct 06, 2015 at 12:53 PM · canvasontriggerenter

Show Canvas OnTriggerEnter

I am trying to open a Canvas using the OnTriggerEnter method but somehow it doesn't load. Here's the code:

 public class CanvasTrigger: MonoBehaviour{
         
     public Canvas miniGameCanvas;
 
     void Start(){
 
         miniGameCanvas.enabled = false;
     }
 
     void OnTriggerEnter(Collider other){
         if (other.gameObject.tag == "Capsule") {
             miniGameCanvas.enabled = true;
         }
     }

If anyone has a solution, it would be really appreciated.

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Answer by Gilles_aerts · Oct 06, 2015 at 01:04 PM

Try making it a GameObject instead of a canvas variable. then : .. instead of using .enable you should use : MiniGameCanvas.setactive(true); ofcourse set it to false in your start function : MiniGameCanvas.setactive(false);

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avatar image Deadshot1994 · Oct 06, 2015 at 01:11 PM 0
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Tried that, it pop's the canvas before the game scene.

avatar image Gilles_aerts Deadshot1994 · Oct 06, 2015 at 01:25 PM 0
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is the canvas in world space ?

avatar image Deadshot1994 Gilles_aerts · Oct 06, 2015 at 01:28 PM 0
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No, the canvas is in Screen Space - Overlay. I have a canvas that loads when scene is loaded which is also in Screen Space - Overlay.

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