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Question by HPVal · Oct 06, 2015 at 01:04 PM · 2dinstantiateprofilerframerateframerate drops

Huge Framerate Drop

I'm working on a 2D game. When the camera moves it instantiates about 10-15 UI texts on the screen to show specific things. When it does that, the framerate drops from 100fps to 10fps! This is not normal.

Here's the profiler: alt text

Can anybody hint on what's going on??

untitled.png (154.6 kB)
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avatar image Dave-Carlile · Oct 06, 2015 at 01:11 PM 0
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Have you tried creating these beforehand and just enabling them when needed? That saves all the instantiation overhead.

avatar image HPVal Dave-Carlile · Oct 06, 2015 at 02:05 PM 0
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That I cannot do because the text being instantiated has numbers written on it and those numbers are created on runtime depending on where the camera looks.

avatar image Dave-Carlile HPVal · Oct 06, 2015 at 02:21 PM 1
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I mean the components themselves. Enable them and then just change the text property with whatever values you need them to be.

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avatar image Pharan · Oct 06, 2015 at 01:37 PM 0
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I've seen this happen a lot in previous versions of Unity. It seems to be the font-texture-generating engine taking a while to generate the dynamic font textures. Same thing used to happen with TextMeshes

It's kinda unpredictable. Sometimes it causes the whole game to freeze for a while. Sometimes it doesn't.

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