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Question by hrlarsen · Oct 07, 2015 at 10:37 AM · webglfacebook

Detect if WebGL is on Facebook canvas

Hi

Im currently facing an issue where I am using the Facebook plugin v.7.1.0 for Unity. Im distributing through WebGL, but my app needs to be running both on Facebook, but also outside Facebook. When using FB.Init I get a successful callback, which is what I used to use for testing whether on Facebook canvas or not when deploying for WebPlayer.

So my question is, how do I detect whether the WebGL player is on the facebook canvas or not?

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Answer by zzzzzz789 · Oct 30, 2015 at 09:16 PM

See answers here: https://stackoverflow.com/questions/32989963/how-to-detect-if-webgl-is-on-facebook-canvas

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