• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by stefanob · Oct 07, 2015 at 06:44 PM · iosspritesflicker

2d sprite flickering on iPhone 6 but not iPad

Hello,

I'm working on a 2d game for iOS. The sprites I use are imported with FilterMode: point and Format: truecolor, vSync is off in the quality settings. I'm putting the camera position in Update on rounded pixels and still on iPhone 6 I get a little flickering on the edges of the sprites. For example when the camera moves, some vertical lines switch between a width of 2px and 1px very fast. Putting the camera on rounded positions helped on my iPad 2 but not on my iPhone 6.

I use a script to set the camera size like this:

 int height = Mathf.RoundToInt(targetWidth / (float)Screen.width * Screen.height);
 GetComponent<Camera>().orthographicSize = height / pixelsToUnits;

And here is how I put the camera on rounded pixel positions (it follows the character):

 private void updateCam(){
         float newX = RoundToNearestPixel (transform.position.x, 100);
         float newY = RoundToNearestPixel (transform.position.y, 100);
         Camera.main.transform.position = new Vector3 (newX + 6, newY, -15);
     }
 
     public float RoundToNearestPixel(float unityUnits, float pixelToUnits)
     {
         float valueInPixels = unityUnits * pixelToUnits;
         valueInPixels = Mathf.Round(valueInPixels);
         float roundedUnityUnits = valueInPixels * (1 / pixelToUnits);
         return roundedUnityUnits;
     }



Any ideas why it's still flickering? I'm working with Unity 5.2, xCode 7.1 beta and iOS 9.

Thanks! Stefan

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

33 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

PVRTC on iOS doesn't load 0 Answers

Black screen flicker 1 frame, across several projects, ios 0 Answers

RigidBody2D Causing Sprites to Disappear on iOS device? 0 Answers

Sprites inconsistently turning black on iOS 1 Answer

Artefacts on the edge of sprites in iOS [solved] 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges