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Question by $$anonymous$$ · Oct 08, 2015 at 08:51 PM · androidcamera

Android Camera Controll with rotation of x 25 deegres

Hello, i'm creating a android game. I'm in creating camera control for my game. I wanted to move my camera on XZ plane and 25 deegres of rotation x. I have this code: using UnityEngine; using System.Collections;

 public class MoveCamera : MonoBehaviour {
     Vector3 hit_position = Vector3.zero;
     Vector3 current_position = Vector3.zero;
     Vector3 camera_position = Vector3.zero;
     float z = 0.0f;
     
     // Use this for initialization
     void Start () {
         
     }
     
     void Update(){
         if(Input.GetMouseButtonDown(0)){
             hit_position = Input.mousePosition;
             camera_position = transform.position;
             
         }
         if(Input.GetMouseButton(0)){
             current_position = Input.mousePosition;
             LeftMouseDrag();        
         }
     }
     
     void LeftMouseDrag(){
         current_position.z = hit_position.z = camera_position.y;
         Vector3 direction = Camera.main.ScreenToWorldPoint(current_position) - Camera.main.ScreenToWorldPoint(hit_position);
         direction = direction * -1;
         Vector3 position = camera_position + direction;
         position.y = 50;
         transform.position = position;
     }
 }

It is working almost like i want. But the x,y speed movoment isn't constant. How could i set the speed of x,y move and do this move more friendly ?

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