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avatar image
Question by EpicPandaGamer25 · Oct 09, 2015 at 02:15 PM · networkingpropertieshashtable

I want to use PhotonNetwork.plaeyr.customProperties

I am working on a team system for my PUN game and I can't figure out how to use custom poroperties. Here is my code:

 public void JoinSeekers () {
         if (TeamChosen == false) {
             Multiplayer ();
             TeamChosen = true;
             joinh.SetActive(false);
             joins.SetActive(false);
             crosshair.SetActive (true);
             text.SetActive(false);
 
             PhotonNetwork.playerHashtable Team = new Hashtable() {{"Seekers", true}};
             PhotonNetwork.player.SetCustomProperties(Team);
 
             TeamWorkaround();
         }
     }
 
     public void JoinHiders () {
         if (TeamChosen == false) {
             Multiplayer ();
             TeamChosen = true;
             joinh.SetActive(false);
             joins.SetActive(false);
             crosshair.SetActive (true);
             text.SetActive (false);
             PhotonNetwork.player.SetCustomProperties(new ExitGames.Client.Photon.Hashtable {"Hiders", true});
             TeamWorkaround();
         }
     }
 
     void TeamWorkaround () {
         if (PhotonNetwork.player.customProperties["Hiders"] == true) {
             SpawnMyPlayer("Hiders");
         }
 
         if (PhotonNetwork.player.customProperties["Seekers"] == true) {
             SpawnMyPlayer("Seekers");
         }
     }
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avatar image SchChris · May 24, 2017 at 09:17 AM 0
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Hello EpicPandaGamer25,

I am sorry, but I also can't help you with this problem because I am new to it.

Did you find a Tutorial for setting up the properties? The only Tutorial I was able to found was one from HammerLabs "SkyArena" but it costs 25$ to get the Code.

Maybe you can give me an starting Point to get into this topic?

Best regards, SchChris

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