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Question by Blightwidow · Oct 09, 2015 at 02:15 PM · physicsscript.spaceboundaryphysic

Periodic Boundary Condition in Unity

Hello everyone ! I'm actually using Unity to build a physical simulation of molecules.

To obtain the perfect result, using a periodic space would be ideal. I can make that whit a script that modify the transform of my gameObject to "move" it at the other side of the space. But I fear that it can be really expensive in term of simulation time. I also think that object "appearing" near other object will confuse the physical engine and make it no more accurate since every of this object have a Rigibody attached to it.

So I have 3 solutions and I wanted to have you insight on the most realistic than I can implement in Unity :

  • Having my objects bounce of the boundaries of my space handled by the physic engine.

  • Having my objects bounce of the boundaries of my space handled by a script.

  • Make the space a periodic one using a script to move at the other side of the space when colliding with the boundaries

Thanks you for you insight on the question !

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k4ju

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