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Question by musoufan91 · Oct 09, 2015 at 07:52 AM · animationaudioaudiosourcesynclegacyanimation

Audio Modifies Animation Time

I am having a huge issue, I am playing a legacy animation and an audio clip from an audio source. I am changing the speed of the animation but the animation does not play any slower or faster if the audio is playing. If I disable the audio then the animation starts playing at the speed I had set. I reactivate the audio and the animation goes back to playing at speed 1. The audio and the animation components are on separate game objects non parented.

I really am at a loss why this is forcing the animation and audio to sync.

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