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Question by parkerp1000 · Oct 09, 2015 at 09:07 PM · unity 5gameobjectrestartgameoverrestart game

How do I make Game Over text stay enabled for a few seconds before the Application Load function runs?

I have this script that reloads the level once it sees that the game over text is enabled and then reloads the level almost instantly I would like to know how to make it stay there for a few seconds...

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 public class MovementScript : MonoBehaviour {
     
     public Slider healthBarSlider;  //reference for slider
     public Text gameOverText;   //reference for text
     private bool isGameOver = false; //flag to see if game is over
     public float speed;
 
 
     void Start(){
         gameOverText.enabled = false; //disable GameOver text on start
     }
     
     // Update is called once per frame
     void Update () {
         //check if game is over i.e., health is greater than 0
         if (!isGameOver) {
             transform.Translate (Input.GetAxis ("Horizontal") * Time.deltaTime * speed, 0, 0); //get input
             transform.Translate (0, Input.GetAxis ("Vertical") * Time.deltaTime * speed, 0);
         }
     }
     //Check if player enters/stays on the fire
     void OnTriggerStay(Collider other){
         //if player triggers fire object and health is greater than 0
         if(other.gameObject.name=="Fire" && healthBarSlider.value>0){
             healthBarSlider.value -=.011f;  //reduce health
         }
         else{
             isGameOver = true;    //set game over to true
             gameOverText.enabled = true; //enable GameOver text
         }
         if (isGameOver == true) {
             Application.LoadLevel(0);
         }
     }
 }

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Answer by Statement · Oct 09, 2015 at 10:18 PM

Move Application.LoadLevel to a new method, call it using Invoke.

 using UnityEngine;
 using UnityEngine.UI;
 
 public class MovementScript : MonoBehaviour
 {
     public Slider healthBarSlider;
     public Text gameOverText;
     public float speed;
     public float levelLoadingDelay = 5f;
     private bool isGameOver = false;
  
     void Start()
     {
         gameOverText.enabled = false;
     }
  
     void Update()
     {
         if (!isGameOver)
         {
             transform.Translate(Input.GetAxis("Horizontal") * Time.deltaTime * speed, 0, 0);
             transform.Translate(0, Input.GetAxis("Vertical") * Time.deltaTime * speed, 0);
         }
     }
  
     void OnTriggerStay(Collider other)
     {
         if (isGameOver)
             return;
 
         if (other.gameObject.name == "Fire" && healthBarSlider.value > 0)
         {
             healthBarSlider.value -= .011f;
         }
         else
         {
             isGameOver = true;
             gameOverText.enabled = true;
             Invoke("LoadNextLevel", levelLoadingDelay);
         }
     }
 
     void LoadNextLevel()
     {
         Application.LoadLevel(0);
     }
 }
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